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Europa Universalis Development Diary #12

The most recent milestone, and biggest one so far, is the submission of files for the PPC (pre-production copy), as we’ll get back to just below. But to get there, there were a few other things that had to fall into place first. It feels good being able to say that the designs for all the physical components, aside from the print files, have now been finalized. Perhaps more exciting for most, is that Age IV Events, as well as all Milestones (the in-game ones), are now finally available for you to inspect, provide feedback on, and immediately try out on Tabletop Simulator (TTS) if you like.

Next week we will make most of the revised Missions public, and available on TTS. Following that we will publish updated, near final, versions of both the main rules and the solo rules for all backers to review and comment on. With this we are nearing the end of the development process for the game. The PPC should arrive at our office around mid December, and so we are closing in fast on the moment where mass production can commence. The Covid-19 situation has however resulted in our manufacturer (and board game manufacturers in general) being busier than ever, with orders queuing up, so there is sadly no way of fast-tracking production. Due to this, it is clear that bulk-shipment the games to the regional fulfilment partners will happen a few weeks after Chinese New Year.

Another, equally important but solely positive, lesson learnt, is that you simply cannot overestimate the value of a vibrant and supportive community. Bringing you guys onboard the development process for this game, has easily been the best decision we have made during this whole project. The contributions from members of the community has improved the game many times over. We have said it a few times already, but please come join us on our Discord server, where we try to respond to feedback every day, and where community members routinely organize games on Tabletop Simulator. This is also where you will find the most up to date TTS module at the moment, with all the newest components. But we read all comments, and have made so many significant adjustments based on the feedback we’ve received so far

Checking Proofs for the Pre-production Copy 

This week I’ve been going through the digital proofs from Panda’s printing team, after we delivered a total of no less than 90(!) preliminary print files earlier this month. Monday I pointed out some things that needed to be fixed, Tuesday I got updated proofs, and was able to approve the last of them! Overall it is looking very good! All the numbers add up as intended, all the different card backs have been correctly matched with the fronts they belong to, and no unforeseen problems have come up.

This may sound like we sent off the final print files without letting you look at them first, but this not the case. The PPC is first and foremost made to give us an impression of the whole product, and let us check if all components have come out as intended, in terms of numbers, dimensions, colors, aesthetics, legibility of text and iconography, etc. When the PPC arrives on our doorstep, we will spend some time to review all these things, and make the necessary adjustments. But before that, while we are waiting for the PPC to arrive, we will work on finalizing all text and art. Then there is a new round of file submissions, and checking digital proofs again, before giving the green light to start the press.

The Age of Revolutions

Age IV, the closing Age of the game, is undoubtedly an age of upheavals and grandiose clashes. No one will come unscathed from the ravages of war and revolution, but those who manage to harness the chaos may come out more potent than ever on the other side. Check out the Age IV Events for yourself in this (there are still a few missing, but we’ll update it again soon).

The final Age will offer something quite different from the earlier Ages, with gameplay more focused on high interaction levels and conflict between player realms. It can be used as a grand finale to an epic campaign of four Ages, or it can be set up with scenarios starting just as the Ancien régime is starting to crumble.

Your Realm can either be left behind in the shadows of the past, or choose to embrace the new currents emerging across Europe. But everything comes at a price. Most virulent Revolutions will spread, rooting deep in your provinces, rattling your stability, spawning unrest and rebels, creating the primordial soup for progress, war, liberalism, and … modern emperors!

Quest for the Perfect Coins & Dice 

The quest for the perfect coin set has not been an easy task, but one which have finally come to a happy conclusion. Above you can see most of the coin iterations we have gone through, with a plethora of washes and effects. We wanted to find a balance between the vibrant shininess of the metal material, and that feeling that they have been used and touched by many hands. We’d like to think that when humans 2000 years from now find them (while excavating our pyram… mausole… graves), they will look at them and think that these are real. Below, with the rebel dice, are the last coins that came through our door last week, the final version of the 10 ducat gold coins.

Speaking of dice, here’s a picture of the rest of them. We think they have turned out really good.

Exploration Die, Cavalry Dice, Infantry Dice and Artillery Dice

Scenario Competition Winner

Thank you so much to everyone who submitted a competition entry! We got more scenario submissions than we could have hoped for, of which many were really well written – and that’s one of the reasons that finding a winner took longer than expected. There are some patterns that stood out; you really like the Italian Wars and the Thirty Years’ War, and the downfall of the Polish-Lithuanian Commonwealth was also a hot topic – there were many variants and takes on those, some of them really interesting. We also had several scenarios that broke free from the history books to a lesser og larger degree. Honorable mentions must go to Manuel Lenhardt, for the original “The Last Crusade”, to Roberto Mendez Torres, for several great entries, to Sören Roman, for a great beginner scenario, to Aaron Isley, and to Menszu.

Many of these entries had innovative twists, mechanics, or victory conditions. The winning scenario checked all of these boxes, and showcases some of the cool things you can do with this game, by adding a dash of imagination and preparation. That is why we are thrilled to announce the winner as:

Patrick “Patch” Johnston-Hart, with the scenario “”

TTS screenshot of the setup

For those who are curious, this scenario is a tribute to the GMT Games title Here I Stand, a great card-driven game focusing on the time period of the Reformation.

Congratulations, Patrick! It is well deserved! We’ll contact you via email to finalize scenario details, and to arrange for the Deluxe Game reward to be credited to your Gamefound account. 

What Turczi Says …

To round this off we thought we’d tip you off about this excerpt from a larger LIVE Q&A that prolific game designer virtuoso Dávid Turczi did on November 1st. He goes into detail about the solo modes he has designed, and in the above clip he talked briefly about his experience working on Europa Universalis: The Price of Power.

Thanks to everyone that has chipped in (and continue to do so in the Discord Server) to refine the Solo Rules and helping us getting rid of loopholes. Making the bots into something we can really be proud of.

Take care,

Eivind & Víctor @AegirGames

Previous Development Diaries

#1 (Map Board)
#2 (Box Art and Monarch Power)
#3 (Action Cards and France)
#4 (Set-up, Sequence of Play and Castile/Spain)
#5 (Diplomatic Relations)
#6 (Warfare and Ottomans)
#7 (Non-Player Realms)
#8 (Basic Actions)
#9 (Solo Mode and England)
#10 (Events)
#11 (Summary of a year)

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Also, please visit the Aegir Games’ Discord Server and the !

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