Today we will talk a bit about Game Set-up and give a brief introduction to the Sequence of Play. This may not sound so sexy at first, but it gives a real insight into how the game is actually played. Especially in the context of what you may already have read about Monarch Power and Action Cards in the previous development diaries.
Game Set-up
The initial set-up of Europa Universalis: The Board Game depends on the scenario that you choose to play and the number of players. The game has introductory scenarios that have a light set-up and lets you jump straight into the action, and scenarios that focus on minor powers, specific regions or certain time periods and events.
For the Grand Campaign, there are recommended choices of Major Powers, depending on the number of players. For example, one suggested set-up for three players includes England, Castile/Spain and France. Another three player set-up is Austria, Poland and the Ottomans. One of the set-ups for four players includes Castile/Spain, France, Austria and the Ottomans.
The Grand Campaign lets you play through all of the four Ages of the game. For a quicker game, you may choose to play two or three Ages instead. For all Major Powers in play, you shuffle their nation specific Events into the Event Decks of each of the Ages that you decide to play. Scenarios may also have scenario specific Events.
All players then place the large and small Province disks, Influence tokens, relation tokens, merchants and military units according to their set-up card for the scenario. For a 1444 start, simply place the Province disks on the appropriate flags on the board. All players normally get four Monarch Power tokens of each type (Administrative, Diplomatic and Military) and 15 Ducats to begin with, which are placed on their player mats. The players place their starting Rulers in the Ruler spot and draw a hand of five Action Cards and one Event Card. The last thing to do before the game begins is to select Missions. Each player normally gets to choose two and draw one at random.
Sequence of Play
The game is divided into Rounds and each Round consists of the four Phases listed below:
- Draw Cards Phase
- Action Phase
- Peace Resolution Phase
- Income & Upkeep Phase
These Phases are performed in the order they are listed. Each phase is completed by all players before moving on to the next phase.
In the Draw Cards Phase, all players draw three Action Cards each of any type they like. They then pay 2 Ducats for each card they decide to keep in their hand. They also draw one Event Card.
The Action Phase is, as the name suggests, where the main action of the game happens. During this phase, the players take turns performing one Action at the time until all players have passed. On their turn, players may either choose an Action from the list of Basic Actions, or they may play an Action Card. Before players are allowed to pass, they must play their Event.
The Peace Resolution Phase only occurs if there are any ongoing Wars. Peace may then be negotiated or the victor may force his terms upon the loser. Undecided Wars may continue into the next Round.
In the Income & Upkeep Phase, all players collect Tax Income from Provinces, pay their expenses, and get new Monarch Power tokens according to the skills of their Ruler and Advisors.
At the beginning of a new Age (when the Event Deck of the previous Age is empty), players pick new Missions and the next Event Deck comes into play.
Major Power at a Glance: Castile/Spain
Castile starts the 1444 game a little bit weaker than the French further north. They are however in a very good position to increase the extent of their realm quite drastically, by uniting Spain. The chances of getting a tight relationship early on with Aragon, through the Iberian Wedding event, is very high. Integrating them into your realm is likely the next step. A union with Aragon could also be a springboard for a campaign in Italy. There you could soon be involved in a fierce competition with France or Austria. There are also a couple of nearby minors (Granada and Navarra) who provide easy targets for expansion.
If France and England can end their quarrels you should not be surprised to find yourself at war with one of them before too long. France is never far away, and England has an alliance with Portugal that could become a nuisance. Perhaps the best thing to do is leave it to the others to fight over the European continent and rather focus on exploring the riches of the New World. To secure an overseas empire you must make sure that your navy is amongst the strongest in the world.
The Reformation is less likely to tear your Iberian peninsula apart than other parts of Europe. But its consequences might still come knocking on the door as old alliances are replaced by new ones. Also be careful that your economy does not become too reliant upon the American gold.
Read the previous three development diary chapters here:
Development Diary #1
Development Diary #2
Development Diary #3
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